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[OpenGL programterrainEngine

Description: 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl - win32 business. You
Platform: | Size: 1557023 | Author: 郭剑 | Hits:

[OpenGL programopengl_Geomipmapping

Description: 用openGL实现的GeomipMapping算法。可以用VC7.1直接编译通过。GeomipMapping算法是在3D游戏引擎中处理地形时应用非常广泛的算法。-achieved using openGL GeomipMapping algorithm. Can be directly translated through VC7.1. GeomipMapping algorithm in three D game engine when processing the terrain is very extensive algorithm.
Platform: | Size: 5047920 | Author: snowwin | Hits:

[Other resourceroam.pdf

Description: 在本文中我将简要的讲述一下在硬件加速地形引擎中使用的技术和运算法则。每一个法则都将被详细的描述、讨论和最终实现,作为一个起点任何人都应该把地形加入到他的下一个项目中。现在我假设你已经有中级的C++知识和一般的3D渲染知识,如果没有的话建议你马上补习一下。-In this paper I will briefly describe the hardware acceleration in the use of terrain engine technology and algorithms. Each rule will be described in detail, discussion and the final realization, as a starting point for any person should take terrain into his next project. Now, I assume that you have an intermediate knowledge of C and D 3 general knowledge exaggerated, If not then I suggest you immediately tutorial about.
Platform: | Size: 247862 | Author: zw | Hits:

[Other resourceAlphaMMX

Description: Presents an terrain algorithm that allows large landscapes with a high level of close-up detail.-Presents an algorithm that allows terrain large landscapes with a high level of close-up d etail.
Platform: | Size: 1260750 | Author: | Hits:

[OpenGL programmyterrain1

Description: 《OpenGL三维图形系统开发与实用技术(高级编程篇)》第4章内容,一个地形显示程序-"OpenGL 3-D graphics system development and practical skills (Advanced Programming Part 1)" Chapter 4, a topographic display program
Platform: | Size: 86016 | Author: 闫霖 | Hits:

[OpenGL programterrainEngine

Description: 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
Platform: | Size: 1556480 | Author: 郭剑 | Hits:

[OpenGL programVC-drawDEM

Description: 模块化设计,类的设计清晰,运用openGL绘制地形DEM数据,性能较好-modular design, the design category clear, use openGL DEM terrain mapping data, better performance
Platform: | Size: 1000448 | Author: | Hits:

[Graph DrawingAlphaMMX

Description: Presents an terrain algorithm that allows large landscapes with a high level of close-up detail.-Presents an algorithm that allows terrain large landscapes with a high level of close-up d etail.
Platform: | Size: 1260544 | Author: | Hits:

[3D Graphicterrain_view

Description: 利用D3D实现了通过高度图生成地形的基本功能,支持地形纹理的载入、程序运行桢数的显示以及在场景中进行漫游(方向键控制移动,w/s键控制俯仰角),适合D3D初学者-D3D realize through the use of a high degree of topographic map to generate the basic functions to support the terrain texture loading, the program shows the number of run-ching as well as in roaming scenarios (the arrow keys to control movement, w/s keys to control pitch angle), suitable for early D3D scholars
Platform: | Size: 1681408 | Author: 张冬 | Hits:

[OtherGISDEM

Description: 关于DTM、DEM的详细介绍,对开发地形很是有用的-On the DTM, DEM detailed introduction on the development of the terrain is very useful
Platform: | Size: 90112 | Author: 于燕 | Hits:

[OpenGL programWW2DPlusOne_beta2_src_core

Description: 用JAVA写的3D Terrain 地形程序,一共工程,对Java 与OPenGL 学习3维地形很有帮助-Written in JAVA using 3D Terrain Terrain procedures, a total of projects to be implemented in Java and the OpenGL 3-D terrain helpful learning
Platform: | Size: 93184 | Author: lidawei | Hits:

[3D Graphicjava3d-topography

Description: 一个JAVA3D下的地形编程源文件,可以用键盘进行交互控制-JAVA3D terrain under a program source file, you can use the keyboard for interactive control
Platform: | Size: 9203712 | Author: HAO YAO | Hits:

[Linux-Unixjustforfun

Description: srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128] + 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[] - srand[getpid[]] /* initialize some of the memory*/ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH* RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128]+ 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[]
Platform: | Size: 4096 | Author: xrgj | Hits:

[Linux-Unixyacc

Description: srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128] + 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[] - srand[getpid[]] /* initialize some of the memory*/ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH* RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128]+ 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[]
Platform: | Size: 11264 | Author: xrgj | Hits:

[VC/MFC3DTerrainDirectX9

Description: [翻译]Real-Time+3D+Terrain+Engines+Using+C+++And+DirectX9.rar这本书的翻译版本,这也要感谢无私奉献的作者,所以拿来给大家分享。-[TRANSLATED] Real-Time+3 D+ Terrain+ Engines+ Using+ C+++ And+ DirectX9.rar translation of this book, which also like to thank the authors of selfless dedication, it brought to share.
Platform: | Size: 4968448 | Author: guigui | Hits:

[OpenGL program10_02

Description: 分形山的经典算法(D-S算法),vc++与opengl实现。-fractal terrain d-s algorithm vc++ OpenGL
Platform: | Size: 1846272 | Author: 冯敏科 | Hits:

[3D Graphic3d-terrain-visualization-of-research

Description: 三维地形的可视化研究,一个讲述地形三维绘图方法的文章。-3 d terrain visualization of research, a 3 d drawing method about the terrain of the article.
Platform: | Size: 269312 | Author: wang | Hits:

[3D Graphic3-d-terrain-simulation-technology

Description: 三维地形的动态显示,包括绘制纹理,地形自动旋转等-Dynamic display of three-dimensional terrain, including the drawing texture, topography automatic rotation
Platform: | Size: 86016 | Author: bufdxm | Hits:

[OtherMIL-D-89020

Description: 美国军方对飞机地形数据库的定义规范文件,对开发地形数据库有帮助-US MILITARY TERRAIN DATABASE DEFINE FILE
Platform: | Size: 2237440 | Author: steve yang | Hits:

[OpenGL program3-d-terrain

Description: 是用OpenGL语言在VC++环境中编写的一个呈现3D地形的程序-Language is an OpenGL 3D terrain rendering program written in VC++ environment
Platform: | Size: 8334336 | Author: 赵利萍 | Hits:
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